Poster-style Piecebreaker composite built from the current development build and in-game item art

From Tab Six Studios

Piecebreaker

A chess-inspired roguelike in active development.

Tab Six Studios is building Piecebreaker around board-based tactics, route planning, deployment decisions, and post-combat rewards.

A focused public presence for artists, contractors, collaborators, and professional contacts looking for the studio behind the game.

  • Board-based tactics
  • Routes, rewards, and roster-building
  • Business and collaboration inquiries welcome

Piecebreaker

Board-based tactics inside a full run structure.

Piecebreaker combines board-based tactics with run structure, encounter routing, deployment decisions, and post-combat rewards. The current build already shows a distinct visual language and a clear throughline between chess fundamentals and roguelike pacing.

  • Board-based combat built around chess movement and positional pressure.
  • Runs that move between route planning, encounters, shops, and rewards.
  • Deployment before combat, with setup decisions that shape each battle.
  • Piece items and relic rewards that change how a roster develops over a run.
Composite image showing route planning, board combat, and reward selection in Piecebreaker
Combat, routing, and reward decisions all feed the same run.

Studio

A small studio with one clear focus.

Tab Six Studios is currently centered on Piecebreaker. The goal for this site is simple: provide a clean, credible public presence while the first release is being built.

Rather than overstate the studio, the site stays narrow and up-to-date: who we are, what we are making, what the game looks like today, and how to get in touch.

Contact

Professional contact for the studio and the game.

Screens and copy on this page reflect the current development build and may evolve as Piecebreaker continues development.